Thursday, January 15, 2009
Response to Daniel's Fallout 3 Review
Some key differences with Oblivion - based on historical Fallout precedent:-- Stats do not improve through use or repetition, but only through levelling up.-- Similarly, you gain XP for kills, quests and the like, rather than levelling up only when your skills increase.-- No magic - durr - but the practical consequence is that you have to rely a lot more on Fallout's equivalent of potions, namely things like stimpacks and meds. Stimpacks are, at least so far, the primary form of healing and are worth their weight in gold. HOARD THEM. There are many kinds of food that will restore HP, but nearly all of them will also give you radiation damage. It is minor individually, but will add up over time. So far even with a high Medic stat (discussed below) I haven't found a reuseable way to heal aside from perhaps sleeping a lot. So not only do you want to be careful in fights to avoid, you know, dying - you need to be extremely conservative to conserve stimpacks. You can buy them from traders, but they're not cheap.-- Weapon damage appears keyed to your skill levels (within ranges). I *think* that if you are really good with say Small Guns, a 10mm pistol will do more damage than an identical weapon used by an incompetent person.-- Lockpicking. You aren't allowed to even try to pick a lock unless your skill is a certain level, unlike Oblivion where you can manually pick even a super hard lock if you (the player) are good enough at it.
Some key differences with prior Fallout Games:Fallout 3 was clearly made by guys with at least a surface understanding of the other Fallout games. But it doesn't quite feel like a "real" Fallout game to me, at least yet. First, some game mechanics differences:-- The first person/third person & 3D thing is obviously new, but has a lot of consequential nuances that make the game very different. For example, now there is a lot more cover to use - in the old Fallout games aside from grenades you basically needed line of sight to kill anyone so the games became a challenging battle of Action Points to ensure that you didn't walk around a corner just as your AP ran out and got blasted. Here, you can sort of duck and cover your way up to someone - who knows you are there - and bushwhack them a bit easier. You can also exploit the 3D environment to avoid melee attackers and the like, unlike the other Fallout games where basically if someone wanted to run up to you they were going to find a way.-- Another major departure is in Perks. Unlike, say, Fallout 2, you begin earning perks here immediately, and at every level. When I went up to level 2, I had like 6 perks available to choose from. Some have multiple "ranks" meaning you can pick them more than once - and you get to pick one every new level. New batches also become available every 3-4 levels. So at level 4 you get a bunch of new ones to choose, but can still choose old ones. For example, one of the ones I had available at level 2 was "Swift Learner" - which gives an permanent extra 10% XP bonus to all XP earned for the rest of the game. Better still, it has 3 "ranks" - which have no further conditions of their own. So when I went up to level 3, I picked, guess what...Swift Learner (2). I will do so again at level 4. So basically by level 4 my character will earn +30% XP for the rest of the game. I assume this will make a huge difference. There are lots of Perks to choose from but the Perk overload is a real game changer. For example, another Perk available at level 1 adds 1 point of your choosing to your base stats (Strength, Endurance etc), up to 10 additional points. That's crazy.-- Tagged skills. You can "tag" 3 of your 14 skills. This gives you a starting bonus to that stat. HOWEVER, additional points added to tagged stats go in at a 1:1 ratio, rather than the 1:2 from Fallout 2. In other words, the skills you tag start at a higher level, but from that point forward all skill points you distribute to those or un-tagged skills only increase any skill by 1. So tagging seems less important since after just a few levels you can boost a non-tagged skill to that level as well.
Environment: One thing I loved about the earlier Fallouts was the long slow grind up to appreciable levels of technology and equipment. Fallout 2 got a little crazy towards the end with the bases full of Enclave killbots and the like, but at least for a long time you're in the classic combat armor/shotgun Mad Max mode. As further described below in my newbie starter walkthrough, almost immediately you see much higher tech levels. Within an hour of leaving the Vault, I'd encountered a half dozen working robots, including flying Enclave drones, and found not one but two laser pistols complete with energy pack ammo. That's a little silly. You can also loot almost anything off people you kill, so you will start finding fairly decent armor as soon as you start killing marauders and wasteland raiders. Also, unsurprisingly the landscape is very grey and bleak, but this makes it hard to scavenge since many things are the same color (particularly at night). Lastly, not all cover is created equal - guns will pierce wood and other thin materials.-- In a nod to perhaps GTA, there are various funny radio stations you can listen to on your pip boy.
The Game-altering madness of VATS
VATS, or V.A.T.S. if you want to get technical, is Fallout 3's nod to the awesome turn-based combat system from the old school games. More specifically, it also includes the ability to pause combat and target individual body parts just like old school (complete with percentage hit tables, i.e., 45% to hit the arm, 65% to hit the leg etc). I'm sure there are lots more nuances to the system than I've discovered so far and its application will vary wildly depending on your level and the opponents you have, but so far it is INSANELY, ALMOST COMICALLY UNBALANCED. First of all, the system pauses combat and lets you select among your various opponents, and then what part of them you want to hit. After you decide, you will try to hit/shoot that part in a truly awesome sort of Matrix-y slow motion. Time doesn't really stop - for example, if someone is about to hit you in the head with a bat, once you trigger VATS and shoot them they will slowly continue to swing and hit you. However, you can severely skew the odds in your favor by shooting people directly in the face.In the old Fallout games unless you were insane or in very confined space you usually wanted to stay away from your opponents and gun them down at range. This meant you needed high gun skills (to get accuracy %s you could reasonably hit), good Perception etc. Here, VATS lets you ignore all that. While at some point I'm sure I will want to use VATS from very far away to kill, say, a guy in power armor holding a chaingun, in the early game you are going to be using VATS at close range because all the raiders, ants, radroaches etc charge right up to you. Thus you almost always have 90%-95% chance to shoot them directly in the face. Even with a Luck stat of only 5, my character gets a critical - and almost always fatal - shot out of this about 25% of the time. If you don't critical but "only" cripple someone's head, they almost always sheathe their weapons and try to run away. And even if they don't, you've just chopped a huge chunk out of their HP. A typical "fight" for me goes like this:1) Raider charges with pistol/bat etc.2) Juke around a bit using cover against any gunfire until Raider is nearly upon you.3) Activate VATS.4) Select Raider's head - which will have 90-95% chance of getting hit (even though my Small Guns stat is horrible).5) Fire a single round directly into Raider's head.6) If Raider somehow survives and keeps fighting, back up a bit for a second so AP builds back up and then re-activate VATS.7) Goto 4.I experimented a bit with this. With VATS, I was able to clear a building of 10 Raiders (sometimes 3-4 at the same time) with only 2-3 bullets per Raider and only a few stimpacks for any fire I took running from room to room. Without VATS, it took me over 20 bullets to kill ONE Raider, because in real-time it is basically Oblivion - line up the crosshairs at center mass and just keep shooting. While you can get critical hits that way, they are much more rare and you almost never hit the head because it's such a small target.You can use VATS for melee fighting as well of course, although I prefer guns. With melee sometimes it's easier to go old-school Oblivion and just dance around while swinging, because you get in more hits/DPS that way. VATS only gets funnier with automatic weapons. Using a 10mm SMG means you get a 4-5 bullet burst for a single VATS attack - in other words, you press your SMG against your opponent's head and hold down the trigger until their head disintegrates. It's like a execution move that you can do over and over whenever anyone gets close to you. It's not perfect - if your weapon doesn't do much damage VATS won't save you even with the criticals - but it makes you almost unkillable against opponents you are otherwise evenly matched with. The computer has no VATS to use against you, and I don't think I've been critical hit even once yet.
Quick walkthrough/tips
You start off being born (seriously) and get to pick your gender/features. Then you got through a series of "I'm growing up" vignettes where you get to interact with people in the Vault. As a toddler, you can read a book on the floor of your room that lets you set your base stats (which, along with everything else, you can edit before you leave the Vault a la leaving the initial sewers in Oblivion). I went with:STR 5 - gives 200 weight capacity which is plenty (plus I assume power armor at some point)END 6 - started with 220 HP and 10% radiation resistance, CHA 5 Luck 5, Perception 5, Agility - 6 (for VATS AP, which doesn't seem to actually matter that much) - might also help movement speed which does matter, Intelligence - 8 - Intelligence matters A LOT. It governs skill points gained per level, which are more important since tagged skills increase at the same rate as regular ones, so you need more basic skill points than you would in Fallout 2. For skills, I tagged:Repair - for equipment maintenace, also gave me a SWEET quest reward in Megaton where you get 10 caps per 1 point of scrap metal you bring to a water plant worker. Speech - Gives you tons more options in dialogue, lets you convince people (often with an XP reward), and opens up hidden quests. Medic - Directly governs how many HP you heal with stimpacks. With a 50 Medic, my character heals almost 60 hp a stimpack, which makes a big difference
In the next scene, you are age 10 and at a birthday party in the Vault (no, I'm not kidding). Talk to everybody. Some people will give you presents, make sure to read/use them all before the scene ends. For example, reading someone's Conan comic knockoff gives you +1 Melee Weapons. After the party, you get to go with your Father to practice some BB gun shooting. Nothing exciting. I think you lose all your collected goodies when you go to the next scene, so explore everything.Next scene, you are age 16 I think. Your father wants you to go take the GOAT exam to see what your talents are. Talk to him a lot before you leave his medical office. On his desk is a Fallout Boy bobblehead - take it! It gave me a permanent +10 to medical skill. Steal anything else you can. In the next room there is a stimpack on a medical tray, and a bunch of repair stuff in some of the boxes/toolboxes along the walls. In the hallway outside you will see some punks harassing Amata, the daughter of the Overseer (most of the people were also at your birthday party years ago). You can pick a fight with the leader and he and his cronies will attack you for a while. If you survive long enough, they give up and run off, netting you some Karma. Alternately, you can talk to one of his minions and start questioning his manhood. He and his friends will abandon the leader, netting you karma without a fight. After that, you go into the testing room and take the GOAT exam. It is stupid and has no real bearing on your tagged skills since you get to reset them after the exam, AND once more before you leave the vault for good. Next scene is the leaving the Vault quest. Your father's friend gets killed and he flees the vault. The overseer sics his guards on you. But first Amata comes and tries to convince you to flee. With my character build I was able to convince her to loan me a pistol. She suggests fleeing out the overseer's tunnel from his office. The vault guards are looking for you. I took the pistol, went out in the hallway and, using VATS, killed the HELL out of the first guard I met. Critical to the face never really gets old. Doing so nets you HIS pistol, more ammo, body armor, a combat helmet, and his combat stick. Not all guards are hostile, so only fight those who attack you - but loot them good. There are also lots of rad roaches for some basic melee practice and XP. You can heal yourself by drinking from various water fountains in the hallways and bathrooms. There are some mini-quests too, you can rescue the mother of one of the "vault punks" you harrassed earlier, which nets you his fairly worthless (since you have combat armor) leather jacket. Clear out the entire vault of anything useful. I actually tracked down and killed the Overseer himself, which got Amata pissed at me but whatever. Before you leave the Vault make sure you have looked in all the boxes, desks, wall-hanging medical kits, crates etc in all the levels. I found extra stimpacks, hairpins (lockpicks), purified water, and lots of other good stuff. There are also some places I couldn't get to because my lockpicking wasn't good enough (like the stash behind the poem in your father's office).You get a good XP bonus when you finally leave the vault.
At this point you can do anything, but my advice is to head right for Megaton (following the quest marker on your map). I didn't do that at first and wasted ammo and stimpacks fighting random raiders in the wasteland. If you go to Megaton you can start doing some easy quests both in the town and in the nearby areas. Many of the burnt out houses in the area have hidden lockboxes etc in them as well - always check the ruins. I found ammo, weapons, and even stat-boosting magazines scattered all over the place. The woman at the Craterside store has some good quests - clearing out a nearby market store for her was what let me get the two laser pistols, as well as a bunch of grenades, landmines, shotgun, SMG, and a bunch of other stuff. Eventually my understanding is if you disarm the nuke in the center of town for free, they give you a house which would be a great place to stash loot.
Bugs: Can't end without mentioning this. Fallout 3 is surprisingly buggy. Nothing fatal or quest-breaking yet, but for example the first time I tried to take the GOAT exam in the Vault, the instructor froze and my character just sat there, trapped in a chair, until I reloaded the game. I've also seen a raider that was spawned sideways directly into a concrete pillar - something I also occasionally saw in Oblivion. Characters also often talk over each other or ignore one another - particularly when many are in a single room together. One will be saying something to someone, who in turn is ignoring them and talking to someone else, etc etc. It feels very unpolished when that happens, particularly when some are triggered events (for example, in the "birthday party" scene one of the kids who later becomes a vault punk tries to steal a present, and you can sic a guard on him. When I did it, the guard starts lecturing the kid, who sort of reacts but then starts doing something else - but the guard keeps talking and pausing as if the script were still running. Similarly, in a conversation with your father as a toddler you can just walk away (and even leave the room and close the door) and he'll keep talking as if you're still there. Also, the value system is messed up. Is a bottle of vodka really worth more than a full suit of Vault combat armor? Really? Anyway, so far I'd give Fallout 3 an 8 out of 10. It is a lot of fun and no doubt has a million things to explore, but seems a little unpolished and loot/perk-heavy to me. I have no doubt I'll lose the next few months to its seductive wiles, but so far it feels like a parallel game rather than a successor to Fallout 2. And if you're still reading at this point, I salute you you brave sonofabitch.
Playlist: Um...Fallout 3!
Monday, January 12, 2009
Short Post
Playlist:
Thursday, January 08, 2009
Fallout 3 Review
Now that the holiday season has come and gone, the only thing that remains are the games to be played. The game I was most excited about was Fallout 3, after hearing raving reviews from nearly all sources, I picked it up for Xbox 360.
My initial impressions were less than spectacular. I found the controls overcomplicated, the button presses slow and unresponsive, the aim inaccurate, and the delayed load of textures made the game feel like something that should not have been released in its state. Needless to say, I put it down for about a week, then decided to give it another go, on PC. This switch made all the difference in the world. I instantly found the precision greatly improved and later found most of the other initial issues I had were practically erased. I was able to focus on the game.
The first thing that really popped out were the stunning visuals when looking at the landscape. You could see to the horizon, everything had realistic values and shadows. The visuals were very stylized, everything had a derelict feeling, perfect in keeping with the story. Bright colors were used sparingly which accentuated the feeling of depression that was present in nearly every character in every town. This made the game feel deep and helped me connect to the NPCs, which is important in a single player RPG. This nice feature later lost its luster, as I began to long for a change of scenery, but there really wasn't much of one throughout the game, there were only destroyed cities, and barren wasteland.
One of the first views a player is treated to as they leave Vault 101As nice as the visual landscapes were, the NPCs did not look nearly as good. The textures were flat, and the characters had almost no shadowing effects. There are only a handful of faces, so the same people would pop up in every town with different clothes, and even the clothes were a little disappointing. There was almost no variety, and even the different types looked almost identical. In a game where character is the main focus, the lack of unique forms of armor was entirely, for lack of a better word, unacceptable.
The leveling and character progression system was done very well. Every level, the player gets to assign several points to various skills, such as speech, and sneaking. These skills affect the perks a player can choose later in the game. By the end of the game, a player is perfectly geared for one or two traits, but not much else, which is where the leveling falls short. Some skills are obviously better than others, such as speech. If a person has enough skills in speech, they can often entirely skip quests, which makes the game a little too easy and short. Worse than the unbalanced skills is the level cap. A player can advance to level 20, but then the leveling, one of the biggest draws of the game, ends. While getting to 20 is time consuming, there is a lot more of the game after that, and it would have been nice to see a higher level cap.
The story line is really the best part of the game. The game starts, appropriately, with a cutscene of your own birth. It then jumps forward to you living in a vault, a community sheltered both from the nuclear apocalypse that was imminent in the past, and the of outside influence, so you only know the life in the vault, and assume that everyone and everything outside of the vault has been destroyed. Things quickly go sour in the vault, as you learn that the Overlord has begun abusing his power, and you need to escape the vault to the harsh outside world. Once there, you begin an epic journey to find your father which leads you through dozens of cities. On the way you meet the several factions fighting for control over the Capital Wasteland. You quickly learn the Enclave is bad, the Brotherhood of Steel is good, and the Super Mutants are dangerous. The story was incredibly deep and rewarding, leaving me with a sense of accomplishment at every story point.
The Derelict remains of the Jefferson Monument in Capital WastelandAnother high point of the game was the sound. As you progress through the game, you find several radio stations, each with their own style. All of the DJs had their own personality, back story, and taste in music. My favorite station was the first one I found, Galaxy News Radio. The DJ, Three Dog, told the news “as it really was”, and had a personality that really made him unique. His station played a lot of swing music, which went perfectly with the era of the game, but there were only a handful of songs, which began to feel old and tired after hearing them for 30+ hours.
The combat in the game too could have used improvement. The player has 2 options, melee or ranged, and while there is a wide variety of guns, there is no depth to them. They basically all function the same way, but with different stats and ammunitions. The guns were inaccurate, even when you were dead on. Bullets would stray far from where you were aiming, which gets frustrating in combat situations where you need to make the shot to stay alive. The game had an auto targeting system which did all of the work for you, it took any necessary skill from the game, and made the game point and click, which was not nearly as satisfying as doing the work yourself, but it meant actually hitting your target.
Overall I found this game to be an enjoyable experience, one full of memorable moments, like the stasis pods in vault 87, or the town of Little Lamplight. While the game had some flaws, it is still worth buying, a must own for RPG fans.
The Good:
Great Visuals
Amazing Story
Perfect Soundtrack
The Bad:
The Combat System
Level Cap of 20
Little Armor Option
Overall Score: 8.5/10
Playlist: Farcry 2, Left4Dead, Rockband 2
Sunday, January 04, 2009
Grand Theft Auto DLC: Who Gives a Shit?
Anyway, this DLC is centered around a gang of motorcycle riders and is suppose to intersect with Niko's storyline in some way. But my problem with the whole thing is that it entails going back to an annoying game. If someone hits you repeatedly over the head after giving you chocolate, you don't suddenly go back after he starts offering white chocolate. Unless they fix a lot of things in the game, I don't see myself shelling out ten or twenty dollars to drive around Liberty City on a motorcycle. Rockstar has not announced the pricing plan for the game, but knowing Microsoft, they will attempt to milk it for all its worth.
My main concern about this is if Rockstar is losing touch with its consumer base. Grand Theft Auto 4 took approximately $100 million to develop and although it grossed $500 million, it was still the most expensive game in history. The video gaming media went insane over this game, most publications giving it 10/10s or A+s or thumbs up or nods of agreement. One of the only publications to not wet its pants in excitement was Official Xbox Magazine, giving it only a 9.5. And there is of course Zero Punctuation's Ben "Yahtzee" Croshaw, who said Saint's Row was better than GTA. But after the initial excitement people looked into the game and realized "wow, this is boring". The Multiplayer is fun, I do admit, but the story and single player was dull. And now that's what Rockstar is releasing. I loved San Andreas and I'm worried that it might be Rockstar's last good game. The consumer market will be much less forgiving this next time around, maybe not giving Rockstar the benefit of the doubt. I know I'm not going to blindly buy the next game, simply assuming its going to be a winner.
Also, trees are not stronger than light poles.
Saturday, December 27, 2008
Team Fortress 2
I've had quite a time with Team Fortress 2. Admittedly, I was not even going to buy this game. The Orange Box really did not get me very excited upon it's release about a year ago. However, like most Valve games, word of mouth got to me and I bought The Orange Box. Now I buy all Valve games before they even come out. I now have complete confidence in the team at Valve.
This isn't a review of the Orange Box, though. I have not even finished Half Life 2. I really should. Anyway, I am here to review its multiplayer component: Team Fortress 2. The game came out a year ago and consequently, every game critic has reviewed it to their heart’s desire. So what do I have to say that’s any different?
Time is that answer, I believe. I have had time to really play the game with the community. One of the greatest experiences I had had with video games came in early April of 2008, where everyday for about a month I could not wait for school to finish so I could go home and play on the PC Gamer server. That also entailed waiting for sometimes half an hour to get in the server. But the same people played almost every night and it was a tremendous amount of fun. That experience is one that I feel gives me special credibility in reviewing this game.
My Rank back in May 2008
Shawn Elliot, an old editor for Games for Windows Magazine, has often wondered what the point of reviews are. My impression is that they are someone’s opinion to whether or not it is a worthy purchase. In few words: yes. In many words: yes yes yes yes yes. Especially when they are giving it away for ten dollars every so often, and when it is not on sale, it is only twenty bucks. My advise is : if your computer can run it, you like shooters and you have the internet, buy this game.
I wrote a paper not too long ago that postulated the question: “what is more important, form or content?”. This applies to everything, including video games. So I will start out with form.
Graphics. Team Fortress 2 is built from the source engine, which was made for Half Life 2. The team over at Valve has made one spectacular engine. The graphics are cell shaded but everyone moves like real people. In each map, every different section has a different art design so the player never gets lost. In two sided maps, like 2fort or Well, each base is uniquely colored, either red or blue. Most importantly, the nature of graphics help us suspend reality. We forget to question why the soldier has flames on his feet after he jumps using a bazooka. Or how the medic can shoot health out of a gun. The game also runs extremely well, coasting at about 60FPS on 1680x1050.
Cartoony Graphics help this game a lot
Sound. Sound plays a very crucial role in this game. Because Team Fortress is so stylized, the combat is such that it often takes 10 seconds of constant shooting to kill someone. So, the element of surprise is not needed and quality headphones are not needed. However, Valve put a lot of time into the audio for this game and it shows. The audio helps tell us what is going on just around the corner. The player’s character also shout taunts after kills and these taunts help a lot with immersion into the game.
Each class has a distinctive look
Now, for the real fun part of the game, the content. The game shipped with six maps but now has eighteen maps that span across five game types, Control Point, Capture the Flag, Territory Control, Payload and Arena. Each game type is so different it is like changing games almost. Almost every map is brilliant. Valve, as numbers indicate, has released a lot of content over the past year. The new maps outshine the older Hydro and Granary. I had forgot Granary so completely that I had to look it up online. The game type Payload and arena were not originally not shipped with the game. Yet Payload is my favorite game type. It involves pushing a cart, filled with explosives to a checkpoint and the round usually ends with a large explosion.
Goldrush, a Payload Map
The game also features nine classes. Three offensive classes: Scout, Soldier and Pyro. Three defensive classes: Demoman, Heavy and Engineer. Lastly, three support classes, Medic, Sniper and Spy. Each class is very different in almost every way, including height, speed, apparel, voice acting, health and weapons. Changing classes is like changing games. The type of play style difference between engineer and soldier is immense. The medic plays nothing like the spy and the scout is a complete opposite of a heavy. Valve has succeeded in differentiating each class enough that the game seems to change when you change.
This is clearly the Red base…….
Team Fortress 2 does have flaws though, I suppose. If you are looking for a story, this is not the place for you. This also is not the place for people looking for realism. Feet on fire and invisible people do not exactly scream modern warfare. The learning curve here is fairly steep as well. It takes a while for a new player to learn who does what and how well. Despite those small flaws, Team Fortress 2 is my favorite shooter of 2007 and 2008. Call of Duty 4 was very good, but does not seem to capture the magic of Team Fortress 2’s game play or community.
Final Score:
Good:
- Excellent Graphics
- Sheer depth of content
- Stellar Community and Updates
Bad
- No back story
- Rough Learning Curve
Ed Note: This is only for the PC version of the Game. I have and will not play the xbox version. It only supports a maximum of eight players a side adding up to a total of sixteen. This is not enough, in my mind, to make a good team, therefore ruining the team experience.
It’s a puzzler
Okay, So I kinda dropped off the face of the writing earth recently. I’m not sure why, but I haven’t really been in the mood to write. What is really perplexing me is that fact that writing reviews is what has really given me writer’s block. I can’t make myself sit down at write them. Right now, I’ve been telling myself I need to review Team Fortress 2. But what can I say that others have not already said? What makes me different than any other person with an opinion? That is what has been my main hurdle. And also,
how can you put a simple number on a complex opinion?
8
Sunday, December 07, 2008
Change is a Comin’
I feel it right around the bend. Except to see reviews.
Now Playing
Dance Gavin Dance - Downtown Battle Mountain - The Backwards Pumpkin Song
Saturday, December 06, 2008
Earn That Content
With Call of Duty, the more and more I play it, the more and more I realize how brilliant of a game it is. I'm level 52 right now. And I am playing it to play the game and experience it. Achievements have infiltrated every game that I own, so I've resorted to one of the games where they don't matter. Well, challenges give you silencers, ACOG scopes and red dot sights. And leveling up gives you new weapons. So what am I talking about?
Call of Duty 4 is a prime example of having to earn your content. I'm actually still on the fence on whether I like it or not. Earning your content, I mean. I know for sure that I like Call of duty 4. How would the game change if everyone had every gun at the beginning of the multiplayer game? Cod4 is not nearly as time consuming as WoW in terms of earning your content. Anyone who spends any time playing it gets the guns fast enough. You decide what guns you advance and what guns you leave alone. I really do applaud Infinity Ward for their balance of all the guns. From what I think of now, most guns are viable killing machines. No gun is extremely over-powered, but I do think some are under-powered. Although, if the player is good, usually he can do well with any gun.
Speaking of earning content, I'm plugging along in WoW. I finished all the quests in Howling Fjord, but now I'm not really looking forward Borean Tundra. I've heard from numerous people that the Fjord is better. But I'll stop talking about WoW. That's why I have a WoW blog, right?
LAN. December 13th-14th. I plan to have a good time and not have a seizure. Unlike last LAN. I plan to play Team Fortress 2, Call of Duty 4, Left 4 Dead, Trackmania Nations and Warcraft 3. I would be totally down to play some Company of Heroes. But we will see how the cards fall.
Today I also updated and patched Worms, so now I can play it online. Talk about a game with no achievements and only playing it for the fun of the game. I wish they made it for mac, because for whatever reason, Worms seems to belong on a laptop. I'm not sure why I feel that way. Wow, just think of it, playing Worms during class. I'd really get nothing done.
Just a Test, but more to come
I was just fooling around today on the interwebs, when I stumbled across my old Windows Live Space. I was exploring around and found that Windows Live has a blog writer. I’ve been looking for a program to blog on for the longest time. Now, my only question is,
“Do they make it for Mac?”
Thursday, December 04, 2008
The Death of Desktop Gaming
The Media has its crazes. When it sinks it's teeth into an idea or a story, it never lets go. The Death of PC Gaming is one of those ideas that it will not let alone. For the past two or three years, we've been continuously assaulted by the idea that PC Gaming is going to die. I really really doubt that. Too many people are devoted PC Gamers and it is too good of a platform to fall by the wayside. But one thing that I think we may see the death of is the desktop computer.
Now I am a PC Gamer. I was a late convert, but once I saw the light, I accepted the true way of PC Gaming. The platform is so much more flexible and powerful than consoles and most games are more fun to play with a mouse and keyboard, with the exception of racing games and Gears of War. But that's why they make Xbox 360 controllers connect with a USB port. I built my computer from scratch, buying most my parts from Newegg about a year ago. I won my case from a LAN party but this last friday I went and picked up a replacement case. This lead me to thinking: who really has a desktop computer nowadays? My mom just bought a new laptop, my dad uses a laptop and most my friends only have laptops. The only people who have desktops are my gamer friends. People don't want to spend the money on a monitor, keyboard, mouse and computer. They want it all set up for them with something that is easy to use. And laptops are that answer.
Laptops are easy to setup, take down and transport. My desktop certainly is large and I had to debate what to do with it when I went home from college over these holidays. It would have been thousands of times easier to just fold my laptop and put it in a case and take it on the train. But as it was, I bought a box and packed it all up. The box was heavy and large and would have been extremely inconvenient if I did not have a car.
I don't know if I will ever buy a gaming laptop. The keyboard in front of the screen kills the immersion for me and I don't think they make 22 inch laptops. I also like my desktop too much. It's large, noisy and bright. But that is part of the allure of it. I am expecting to get a new video card for Christmas and part of the fun of the gift is the fact that I am going to have to put it in. One thing that laptops can not do easily is upgrade. It is possible to do but the technical know-how required is not something that your average consumer has. This argument of upgradability is largely moot, however, for in all practicality, you do not need to upgrade to play any new games for at least 2 years. And that is enough time to save up to buy a new laptop.
This leads me to my final point. I think that PC Gaming will be around forever. There is a hard core fan base for it and I do not see that going away. What I do see is the death of desktop computers. The only people who will continue to buy and furnish desktops are hobbyists. I am a hobbyist and I fully expect to continue to build computers all my life. This minimization of the market might lead to a slow down in the development of the technology for desktop computers and I really hope that Western Digital, nVidia, ATI, Intel, AMD and all other companies really do see the potential profits in continuing to humor us and make us hardware.
- Left 4 Dead
- WoW
- Cod4
Sunday, November 30, 2008
Left 4 Dead and other stuff
Wrath of the Lick King also came out recently. I have not been playing it as intensely as I have been playing L4D. But Wrath is good. The quests are very similar to what they were in classic and Burning Crusade, but if something's not broke, don't fix it. The quests are better than they were however. A lot of them are more compelling and have things to do that are more fun. I've been taking it slow, doing a couple quests at a time then logging off. I'll get to 80 eventually, but right now I'm taking the time to smell the roses. I think that this will lead to a more highly enjoyable experience. I'll probably raid over either winter break or over summer break. I won't have time to do it while in school.
Playlist:
- Left 4 Dead
- World of Warcraft
- Call of Duty 4
- Company of Heroes
Wednesday, November 05, 2008
The coolest song in Audiosurf
Other than Audiosurf, I've basically been playing WoW, Geometry Wars, World of Goo and Call of Duty 4. I decided to play COD4 again on a whim and I really enjoyed it. It's not so much a shocker on why the game is so popular, because it is intense and unforgiving.Playlist:
- Wow
- Geometry Wars
- World of Goo
- Audiosurf
- Call of Duty 4
Sunday, November 02, 2008
World of Goo!!!!
Tuesday, October 28, 2008
Wrath of the Lich King; the end of new WoW players?
But what about the new guys? Everyone started out at one point and leveled up. But now we run into a barrier to entry. Most people playing the game now have been playing for a while and they have built up a social structure while playing. The vast majority of players are in a guild and have friends in the game. The newbies have none of this. If the entrees can bring themselves to level to 80, who are the guilds going to take on a raid: the guy who has been there for several months, or the new guy who just leveled up? They will take the veteran and the newbie will get discouraged, quit, and not encourage his friends to join. Word of mouth is the most effective form of advertisement. I think in this case though, its called word of ventrillo.
How do we judge the successfulness of a MMO? I can't be how fun the game is because we all know that MMOs are boring as shit. We judge a MMO based on subscription numbers and WoW has been no different except the quantity of subscribers. At the peak of WoW, the numbers were at about 11 million people playing. Those numbers have dipped since then, with many people defecting to Warhammer Online, Age of Conan or simply getting bored. With this release, Blizzard is expecting to pick up lots of subscribers. But who is really making up that increase? Chances are, it is veterans coming back to the game, wanting to see the new content and experience the process of going through Northrend. How many people are going to join this game because they see an advertisement on their TV? I'll admit, I played up to 70 because of a Mr. T commercial I saw about a night elf Mohawk, but I was a veteran. I didn't have a 70,60,50 or even a 40, but I started out a long time ago. I started playing based on a friend's recommendation in 2005, a year after the game came out. I didn't see Mr. T saying, “I pity the fool who doesn't play WoW” and run out and buy World of Warcraft, its expansion and a time card.
The bottom line is that Blizzard is now catering to the hardcore and experienced players. All the people in the game will be vets and very few new players will be coming to the game. The game that started out as a very user friendly and accessible game is now turning into the exact opposite. The connotation of a WoW player is very present in the video game community and even in the main stream world. It is viewed as a overweight person, sitting in a basement who has no life. This is actually contrary to reality, for studies have shown that MMO players are actually just under the national obesity average. Now, the time commitment to really make the game fun is climbing ever higher and now the stereotype might have to be true for the entry level players. They will have to move into the basement, become obese, eat mounds of Cheetos, Hotpockets, and Rockstars. Unfortunately, since nerds have no social skills, they will not be able to convince their parents that living in the basement is a good career move, at which point they will be kicked out and there is no internet o the street. This game is becoming school: you have to have started reading early or else you're so overwhelmed by the quantity of work, you just don't bother.
Playlist:
- World of Warcraft
Friday, October 24, 2008
Shameless Plug/Update
Friday, October 17, 2008
I Can't Believe It
Speaking of Warcraft, I've also been playing Warcraft 3. Just normal games online, with matchmaking. It's a really fun game. I remember everything that I liked about RTSs and I do like them a lot. I also played Starcraft recently and it is still fun and an amazing game. Games that good really transcend the age barrier. By that, I mean are immune to the passage of time when speaking of playability. I have also realized that I have played WoW since basically the beginning of the game. I started in 2004. I never got past level 36 but I was playing. I had my mage, then a druid and various other characters. I never really settled on a character like I have now. I do like my druid, but my paladin has everything that I want and it makes playing him a real joy.
I said earlier that Shawn Elliot left the brodeo and it spelled certain doom for it as a podcast. Well, he never really left. He will always be here with stories. Only this time they will be read by Chuff(Anthony Gallegos) and Babito(Robert Ashley). And now Ryan Scott will actually be able to talk. However, it would not surprise me in the least if they got Jeff Green or Shawn Elliot to phone in to the podcast using their fancy new ….phone in technology. GFW was my favorite podcast and it still is. I really like their random tangents but they usually have good insight. I hope that it wasn't just Shawn who had the insightfulness. Shawn Elliot is such an amazing individual and he will be sorely missed.

Back in the good ol' days.
I really like to write, I have realized. I like to flush out my thoughts and put them down on paper. I do have this blog, and I am trying to evolve this blog into a thoughtful, insightful place. I will, of course, just put random things on there, I.e.: hatdog, but I also want to try and put things that delve into the game theory. The problem is, I might be going into it already, but it lacks life relevence, so its going to be hard for me to really recognize when I do it. So, it is here I announce that I am probably going to write a back story for my World of Warcraft character, Akoris. Dun, dun daaaaaa.
Playlist:
- World of Warcraft
- Warcraft 3
- Team Fortress 2
Wednesday, October 15, 2008
OpenOffice.org

This isn't really video game related, but I downloaded Openoffice.org 3.0. It's amazing. Its basically a free, FREE, competitor to Microsoft Office. It doesn't disappoint. It's amazing. It looks like office so everything is where is should be. And it runs naively in Mac OSX. win.
Playlist:
- Team Fortress 2
- Warcraft 3
Monday, October 13, 2008
Saturday, October 11, 2008
I just wanted to say this:
Friday, October 10, 2008
Shawn Elliot leaves the Brodeo
Shawn Elliot is a huge inspiration to me. He is not only a hilarious individual, but he is also a very insightful and intelligent one. I wish that I could poses his insight that he seems to have every week. I get a good idea maybe once every month. Plus his awesome stories are so amazing that I have started to amass stories that I can tell.
Playlist:
- Team Fortress 2
Thursday, October 09, 2008
BonK!
It's been a while since there has been a new class update. But, Robin Walker, blogger on behalf of the dev team, has been doing his job. Namely, blogging. His last blog was titled "Gentlemen" and his newest is entitled "Git along there, little doggies". These are some of the spy and engineer taunts, respectivly. This could point to a class pack release, maybe of both spy and engineer. This would be interesting because spies and engineers are basically enemies of each other. Well, not really. I think the engineer hates the spy, and the spy hates the pyro. The pyro in turn hates the soldier, who hates the demoman. The Demoman does not care for heavies or pyros. Heavies hate spies. Medics hate everyone, scouts are ignored by all and everyone hates snipers, who hates spies. That is why they should release a offense, defense, support pack. I would vote for soldier, demo, sniper. But that is probably not going to happen. I would be okay with engy/spy/offense. I enjoy both scout and soldier so I am okay with either. What if they released another pack for the already updated classes. Just add more weapons! that would be nuts.
Playlist:
- Team Fortress
Wednesday, October 01, 2008
New layout
Playlist:
- Team Fortress 2
Monday, September 29, 2008
I want to Post here
Tuesday, September 16, 2008
Games of Interest
On a different note, Blizzard Entertainment gave an official release date for Nov. 13th of this year, claimed to be "invading a store near you." I'm sure I am not the only one shocked to find out that Blizzard is on top of things, not pushing back the release date an entire year as was done with the previous expansion. Wrath of the Lich King is set to deliver an even bigger overhaul to the UI and gameplay then before, complete with a new hero class, the Death Knight, bringing more of the old Warcraft Lore, as well as the Inscription profession that augments the abilities of players in certain situations, and finally the increased level cap to 80 and the Northrend area to do it in. Many other additions have yet to be revealed, but the game is expected to have no real effect on the market. One critic was quoted saying that the game will "simply keep current players in the game, and those who would just begin the game out because of the gap between leveling and gameplay."
Things still on the horizon are the much anticipated FallOut 3, and Fable 2. I will be purchasing these games and recommend them to any person seeking intense rpg action, intriguing, depthful story lines, and creative ingenuity. I also recommend a trial of Mythic Entertainment's, those who brought you Dark Age of Camelot, Warhammer Online (referred to as WAR). Having participated in the Beta versions of the game, it leaves much to be expected. Whether due to WoW's near monopoly on MMORPG gameplay and creativeness or expectations, who knows. The game features a multitude of classes, in-depth storylines and quests, as well as something WoW has only recently thought of, siege-warfare. While WoW has their battlegrounds, WAR has full on castle assaults and siege equipment usage. WoW will be releasing these additions in Wrath of the Lich King, and some suspect WAR took this idea from them.
To conclude, it should be a very interesting Q4 for video games.
Playlist: World of Warcraft, Team Fortress 2, Warhammer Online, Spore
Wednesday, September 10, 2008
Portal 2

Could this possibly ever be a good idea? It seems very unlikely that they could ever make a complete gaming experience as tight and compelling as the original. I only ask because I saw something about Gordon Freeman earlier today on some gaming sight, and I thought it said something about him at Aperture Science. I was wrong about that, though.
Playlist: Bionic Commando Rearmed, Madden '09, Final Fantasy VI
Saturday, September 06, 2008
im so cool
listening to it when i play WoW. Sorta defeats the purpose right?
Also, the past two nights I have been up really late playing WoW, this
past night being up untill 5 30am. That is the point when it stops
being late and starts being early. I did not know a game could hold my
interest for so long and so intensely. And now I started a warlock
that i have to level. O man.
Wednesday, September 03, 2008
Working at the library tonight
Though I did read a very interesting book about Ayn Rand, Objectivism, Atheism and Rationalism.
Tuesday, August 19, 2008
My Mage (100th Post)
Well, I have a paladin, druid, hunter and a really low level mage. Now, I like my mage, but I always think that they are better than they really are. They really don't have enough health to stand up to anyone in a melee fight. They do have the power to kill people from afar but then they really have to rest after they kill anyone because of the large mana requirements of all their spells. I wish I could have all these guys up at 70, but I really don't have the time. I work all the time and I wish I didn't so much. I have worked constantly since two wednesdays ago. Wednesday through saturday, monday through friday, then i went to tahoe with my family until today. Now, this is a vacation but I like my house and I like my room and I miss it. I have all this stuff for a good reason, which is to use it. There was internet up at tahoe but it was slow and only available from the window sill of my room. There was the Hyatt across the street and I didn't want to go over there just to play World of Warcraft. I will also be working from wednesday to saturday it looks like. This bums me out a little bit. We are returning home a little early, which I am all for. I do want some off days though. I want to just sit around and play World of Warcraft. I also want to play through the new Team Fortress 2 achievements and test out all the new heavy weapons, which one of them seems to be a sandwich to regain health when you do not have a medic around. This is a good thing to put in there, allowing heavies to be a class that is good to play when you do not necessarily have a medic on your team.
I think that heavies are a class that really insights terror into the other team. When I as a soldier round to corner and see that ugly russian heavy visage, I turn and run right away. There is no way that I can take him on. I can take him if i get the element of surprise on him, because I can get at least 2 rockets at him before he can even start shooting me. The sandwich will not be in any way replacement to a medic. I am assuming that the sandwich is a single use thing that must be switched to use. This would stop the damage output from the heavy by a significant amount, first to stop firing, switch to it, use it, and then switch back to the minigun and start firing again. So this sandwich will probably just be a out of combat use thing that you use after a fight. Also, the new five maps will have to be played so that I can get use to them. I still think Goldrush is a thing of beauty along with Dustbowl and Badlands. I hope that the new payload map is as genius and fun as Goldrush. I do admit that I have not really played a lot of Fastlane and that other new one. Also, arena mode will be able to bring the strategy of Counter-Strike Source to Team Fortress. As it is now, there might be game plans, but they are only general strategies. There are no things that people do that are incredibly specific like in Source.
Speaking of Source, I have sorta taken it up on my free time. It's an incredible game. It's fast, intense and complex. My favorite map is definitely Dust2. It's evenly balanced, and small, allowing for quick transversals of the map. The thing that really makes me mad is when I die very quickly and don't even kill anyone, or even hurt anyone. That is one thing that Halo really hooked people on, is the ease of killing people randomly and not dying easily. You can throw a grenade and, if there are any people around at all, you can probably kill one. But, Halo also made it so that you could take a grenade and not die. It was the game for people who were new to shooters and it hooked them in for other ones. I do not particularly like Halo anymore, but I have many fond memories playing it with all my friends. It also hooked me in for games like Gears of War and Counter Strike.
This furthers my belief that what you like now is primarily a product of where you were. I first played Halo at Chris Clark's house and I was really bad at it. But I liked it and kept playing and got way better, eventually becoming the best of all my friends. I then learned about the video gaming center The Matrix. We went down there and use to pay $5 an hour to play the games on their high end computers. I use to play Counter Strike and Battlefield 1942. I eventually got Counter Strike on my home computer and played there and stopped going to The Matrix for I could play all their games. I then played Halo 2 a lot after it came out. I think the success of Halo 2 rested on the ease of play online and the fact that no other games for the Xbox came out at that time. There were games like Half Life 2 and Counter-Strike Source, but I didn't have the money to do computer games then. After Halo 2, came Gears of War, then Halo 3. I liked Gears a lot more than I liked Halo 3 I think because Gears was so different and a departure from the traditional run and gun gaming. But then, I started playing more and more computer games on my brother's computer, which reigned supreme over my eMachine piece of garbage. One day, I bought the orange box and played Team Fortress 2. That game was truly amazing and I remember the day I knew I would play it forever. I bought a BFC can of monster on a friday afternoon and played until 3am. That was last October. And I am still playing it. I did take a break from it for a couple months and right now am not playing it a lot, with WoW taking up most of my time. But I am not expecting to quit any time in the near future. There really isn't game on the horizon that has me very excited. I am very on board with World of Warcraft, its upcoming expansion, Team Fortress 2, Counter-Strike Source and Starcraft 2. Okay I lied, Starcraft 2 has me excited.
What does worry me is if World of Warcraft will get boring. The grind is pretty common in virtually all forms of WoW. Even with my level 70, I am still needing to grind rep in order to get those patterns. With Wrath coming out, all the factions that we grinded o so hard to get up will become useless because new factions will come out. Argent Dawn is not going to all of a sudden become useful again. If they do, they are rewarding old players and not encouraging new players to come in. That is the same reason that the Sha'tar will not be useful in Wrath. I think that World of Warcraft will end at level 100. By that time, levels 1-90 will be a breeze. It will fly and it will only demand about a quest or two a zone to level up. I also think that either 80-90 or 90-100 expansion will be the emerald dream. Maybe, in a bold move, Blizzard will make the Emerald Dream expansion a 80-100 expansion. Also, I think a very interesting idea would be that if you could start a character at level 60. All characters that went through the all 100 levels will be "true" level 100s but you can do it.That would allow people who want to play a chance to only have to level 40 times. That would devastate the old world and would make getting an instance group together for anything but 60+ instances impossible without prior planning. One thing that would also not surprise me is if Blizzard made every instance available in Heroic mode. If Razorfen Downs was a 80 instance, I might be encouraged to go do it. That is the only reason I am doing things like The Botanica and Ramparts. I might be able to experience Blackfathom Deeps and Maruadan and Dire Maul. Also, it would not surprise me if they tuned down Upper Blackrock Spire and Molten Core and other old raids and even Burning Crusade raids to 5-mans and made it a heroic. If Blizzard did those things, it might breathe old life back into a dead world.
Saturday, August 16, 2008
on the road blog
Friday, August 15, 2008
Use what now?
Nintendo had tapped into this market now. Wii is an entire console based around touch and motion realism. Bowling, baseball, tennis and golf are games included with it and of course have the corresponding motions to go along with it. Then Wii fit game out, complete with a yoga mat and all. Let's run over the fake plastic stuff we have now: PS2 guitars, XBox 360 guitars, drums and microphone, and Wii mat, gun, racket and bat. And I don't really have a huge closet or anything.
That's all good because at least we can use them in future games, right? Apparently not. Guitar Hero 4, who is jumping the fake band boat, has announced it will have drums and microphone included. Of course, the Rock band drums won't work because the GH4 drums have a totally different layout. Rock Band 2 is also designing a new layout for it's drums, rendering it previous version a useless piece of earth polluting garbage. It is comforting that Harmonix recognizes this and it offering all Rock Band 1 songs as free downloadable content so that you can really throw away or long term store your fake drum set. Wouldn't both companies sell more game copies if they standardized the designs?
This trend might be a good thing. It does really make us feel like we are playing the drums and can help us feel as though we are playing tennis or at yoga class. But, as it is, because of multiple companies in the market competing, everyone will make their peripherals game unique and only for one generation will they be usable. If Company A stays with one design, Company B will innovate and they will get more sales revenue and the publishing company of Company A will yank the cord from Company A and those nice game designers will be out of a job. If my complaint is that all this junk takes too much space, Wii is really catering to me, for the controller and the num-chuck really have multiple uses. I think that this whole peripheral war was instigated by the government in an effort to get video game nerds out of apartment and into houses with bigger closets and garages. That might stimulate this housing market.
Sunday, August 10, 2008
Depth of Interest
Monday, August 04, 2008
My LAN party
Playlist:
- World of Warcraft
- Team Fortress 2
The Good Story
Working at a video game or computer related magazine would be an amazing chance because it would combine some of my favorite passions: video games and writing. I do like to write, but really only opinion pieces, ones that I have a chance to be funny or witty or what have you. I do fancy myself a person who is relativly persecptive and is funny so putting my speech into writing would not be that hard to do, especially on things I know a lot about. This is one of the reasons I started this blog. It is a place where I can write about video games and a place to practice writing. I don't really write anything of real importance here, mostly about what I have been playing and what is cool about it and what have you. I have heard that blogging promotes blogging and the more you do it, the more you want to. I also posed the question, is blogging about one or two sentences or is it about fully fleshed out ideas that read like Magazine articles.
Now, getting to my point. If blogs are about realized and interpreted ideas, what does one write about? I could come and complain that the reason I don't do the former is because there is nothing to write about. But that is clearly not true for the folks over at PC Gamer do it every month. So, maybe the key to being a good writer is finding those things to talk about. That stories and articles are the ones that no one has really thought about. If everyone has already realized why things are the way they are, we would be stuck thinking "That sky is blue". Instead, the truly writers are the ones out there pushing the bounds of human thought, thinking that the true meaning of exsistence is to be nice to each other and make humanity have a nice day. So, if I really want to be a writer I should find things to write about that are things that no one else has though about. I also suppose that sort of thinking is what makes is possible to get 5s on the English AP test.
Wednesday, July 30, 2008
hehehe


Saturday, July 26, 2008
Best action RPG?
Did I forget something? I know people are going to ask about Baulder's gate. Not in the same class, IMO.
Playlist: Mlb 2K8, Wii Sports, Wii Fit (!!!), Viva Pinata
(You'll notice that ever since I beat Oblivion, I've been more of a "casual gamer". That's Oblivion for you. That's about as hardcore as it gets in the world of one player RPGs.)
Monday, July 21, 2008
A shameful victory
Playlist: I'm not saying, but it rhymes with heutiful satasari.
Tuesday, July 15, 2008
The server is down!
Playlist: Street Fighter II, COD4, Oblivion (stupid DLC!), Wii Sports (still)
Sunday, July 13, 2008
My Favorite Game(s)
Favorite Single Player:
This is a tough one. I would have to give this one to Bioshock. I beat the whole thing only one time and in basically one sitting. It was such an experience that was haunting and enlightening.
Runner-Up: Star Wars Knights of the Old Republic 1
Favorite Multi-Player:
Another toughy, but it's easier than single player. I'm actually going to differ from what I though earlier today and say World of Warcraft. That game has sucked me in and kept me there for the longest amount of time and offers such an in-depth system of player interaction that I have to give it to it.
Runner-Up: Team Fortress 2
Playlist:
- World of Warcraft
- Rock Band
Monday, July 07, 2008
So I don't forget
amazing for dailies. all of them. Is a blog suppose to be a blurb, meaning 2 or 3 sentences, or a magazine article?
Playlist:
- WoW
- Rock Band
- Team Fortress 2
Thursday, July 03, 2008
Sunday, June 29, 2008
14 days 18 hours 47 minutes 20 seconds
In case you missed it, that is my time it has taken to get me to 70 in World of Warcraft. I had doubts along the way. "Will I ever get an end-game character is any game?". My guy is level 52 out of 55 in Call of Duty 4. This was my first character to an End-game and now the game seems much bigger. When ever I'm in Azeroth, I'm sad. It's these zones that no one ever goes in, but which were once populated to the brim. Outland will soon be that way when everyone packs up and moves to Northrend. Azshara is a piece of shit zone, but it makes me sad I never see anyone there.
Well moving away from sadness and loss. Now that I have hit 70, there are a plethora of things to do. Right now, my main goal is to reach 375 fishing skill, so I can do dailies and make a fortune in conjunction with my cooking skill. I'm also doing some Battle Grounds, trying to grind for my Arena Season 2 gear, with is only honor points now. All of this before we go raiding. All of that is to help me make enough money to get my Epic Flying Mount. There is so much to do. It's almost overwhelming. I'm glad I have music I like enough to listen to for this whole time.
Playlist:
- WoW
- Rock Band
- Team Fortress 2
Friday, June 27, 2008
I can post here now, and I'm going to do so
Here's why: Killing random people is the BEST part of GTA. Picking up girls and taking them places and watching the cutscenes with the blatant racism, blah, blah, blah...who cares! Kill people! Blow up cars! I try - I really do - I try to complete the missions, but I just don't care enough. It's just so hard to take freakin' Michelle bowling yet another time. It's hard to care about some stupid get-away van when you can find many perfectly not exploded vans everywhere in the game.
That's where the cheat codes come in handy. I assume a certain level of gamer readership on this site, thus, I will not deign to actually putting the codes on here. You know where to find them if you haven't already used them. As I expanded upon in my blog (shamless plug), dropping boats out of the sky onto cars over and over again is an inexplicable joy. Also you can get lots of weapons. And boats. The best part about dropping boats on people is that when they die, from the boat that just dropped on their head, no one knows that you did anything. The cops don't bug you. They just do their thing, and you can take all the money. It's a sweet deal.
Going over to my other recent obsession, Oblivion has destroyed me. I've played for close to 120 hours so far on this character, yet I cannot bring myself to do the last couple of things I need to do to complete the main quest. "Think of the gamer points!" I think to myself, yet a strong, more deeply-rooted voice tells me "Think of the side-quests!" Yes, I know you can do the side-quests after the main story has ended, but I want to be a beast when I defeat the game.
Playlist: Oblivion, Wii Sports, COD4, GTAIV
Sunday, June 15, 2008
Ha
Playlist:
- Team Fortress 2
- WoW
- Sins of a Solar Empire
PS, Radon, if you want to write here, just ask.
Thursday, June 05, 2008
Wednesday, June 04, 2008
Sunday, June 01, 2008
Team Fortress MORE?!?!!?
Also, I started playing Sins of a Solar Empire again. That game is sooo different if you play without just spamming units.
Playlist:
- Team Fortress 2
- Sins of a Solar Empire
- Grand Theft Auto 4
Wednesday, May 21, 2008
Presentation
Playlist:
- Team Fortress 2
- Grand Theft Auto 4
Monday, April 21, 2008
Drinking for the Well of TF2
Anyway, to the point of this whole blog. I read an article by Super Intern Norman Chan that I really agreed with. He puts forward that one thing that makes TF2 and UT3 and even Halo 3 so attractive is the lack of difference between the best players and the epic N00bZ. Norman Chan's rocket from the soldier does as much damage as someone who has started 5 minutes. The only advantage he has is that he knows where to shoot them. This is in contrast to a game like Call of Duty 4 or Battlefield 2, where the more experienced players are rewarded with better guns. This might encourage play to get those guns, but after you obtain them, where do you go? The game stops being fun. In Team Fortress's case, you have played for 100+ hours because you love the game. With the new achievements and unlockables coming out, I'm not sure that initial fun will stay.
First, it will the night of 1000 medics. Everyone's going to want to get their Uber-saw and we won't have anyone to heal or Uber. Second, we reward the talented medics by giving them better things to heal with? If anything, we should give the bad players an advantage, for they clearly need it more. This can be seen in true form in Super Smash Brother's Brawl. If someone is doing bad enough, they get a sympathy smash ball. This allows them to attempt to alleviate their losses. Third, after you get those achievements, will anyone want to continue to be medic?
My proposition is that you simply give the weapons to everyone. If people must work for them, it discourages new people from joining the game. If the weapons are initially unlockables, but then just given, there runs the risk of offending your loyal player base. The achievements are a fun enough meta-game to stand by them selves. No reward for achievements. When I was on my stint with my 360, I wanted to play to get the Achievement Points. I sat through Prey to get the 500+ points. Games stopped being fun, only something to be done to get those points. At one point, I had even asked myself, "Why would someone play any games on any other systems where there are no achievement points?". It wasn't a good thing, to say the least.
Playlist:
- Team Fortress 2
Wednesday, April 02, 2008
And a year later
And Super Smash Bros Brawl is still a favorite. I have a feeling that it will be for many many years to come. My characters are (in order from best with to not): Pikachu, Toon Link, Captain Falcon, Kirby, Ice Climbers.
Playlist:
- Oblivion
- Super Smash Brothers Brawl
- Guitar Hero
Wednesday, March 12, 2008
It makes me want to fight my freinds
Playlist:
- Super Smash Brothers Brawl
- Geometry Wars
Wednesday, February 27, 2008
Geometry Wars
I have also been playing a lot of Call of Duty 4 recently as well. I am currently level 48 and counting. I have all the guns to look foward to: the P90 and the M14. Well, I'm still waiting on the Barret .50 Cal Sniper rifle, but that's not as anticipated for. So now, I'm just going for M14 headshots. I am almost convinced that I like the red dot scope more than the ACOG. But, I'm going to play more and then we will see. I think it's because I can see more when I'm scoped with the red dot. I hated the iron sights for the M14. It drove me insane. When I hit level 55, I think I might just vagugly attempt to get all the achievments, you know, unlock all skins for all weapons and do all the challenges. But, not activly and not just for that. Otherwise, it would be boring. I have a couple hated maps: Bog, Overgrown and Downpour. I dislike Bloc and Wetwork, but there is not hatred there.
Playlist:
Thursday, February 14, 2008
Nerdorgy
but I feel that military teching does not produce a lot of benefit.
Playlist:
- Sins of a Solar Empire (further to be referenced as SOASE)
- WoW
Saturday, February 09, 2008
How epic can one game be?
Playlist: Sins
Monday, February 04, 2008
The Real Modern Warfare
In WoW I am level 66, putting in hours here and there. I recently starting playing Warcraft 3 again and I don't know why I never really got into it. It is a great game with a lot of different factions and with the RPG elements with the hero. And I really can't wait for Sins of a Solar Empire. It is Civ 4 in space. Huge planets that have distinct traits, and large intergalactic battles. I can not wait. It is like 45% done I hope.
Playlist:
- COD 4
- Warcraft 3
- WoW







