
Playlist:
- Burnout: Paradise
- Left 4 Dead 2
Weird right? I really like the 49ers, but they are not very good. I am finding out that I am obnoxiously good with the Colts. Payton Manning is a god. When I have blocking like the Colts give me, I can just sit and scan the receivers and destroy any defense. I am beginning to think that if the offense plays without making a mistake, they will win. It's the defense's job to make the offense pay dearly for their mistakes.
So yea. I don't play much anymore. I don't really see that changing anytime soon either. I may get some time for Runescape here and there now. But as of now, I'll just do what I want to do.

I really dislike the fact that I feel like I have to be insightful to write a post here. So what I’m going to do is just babble about things I think about video games. I’m watching Stranger Than Fiction and one of the main characters is a writer. So I feel attached to the movie already. But that’s all irrelevant.
I’m not really playing anything. I mean, I’ve been playing games, but I don’t really feel vested in anything. Nothing has really grabbed my interest lately. I don’t know, not really in a gaming mood. But I miss the feeling. When I get really involved in a game, its like an affair. Like, I think about it when I’m not playing it. I have like a relationship with the game and I like having that feeling. The feeling of commitment and devotion. But I haven’t felt like that in a while. I suppose when you have other things to do that, you don’t get that with video games.
Anyway, I’ve been playing a fair amount of Warcraft 3 recently. Mainly Tower Defenses. They’re fun. I don’t really understand why. Especially because there is really not that much skill involved in it. The only thing you really need to do is know what to buy and when. It is contrary to First Person Shooters or even other Real Time Strategies. The two latter things require knowing what to do but they also require execution on the part of the player. Tower Defenses do not require that level of involvement, only knowing where to place the towers. You do still have to physically click your mouse though. That’s something that the game won’t do for you.
I want Valve to stop being lazy and…you know…Valve and release a new campaign. I have formed quite a solid team with Daniel and Paul and Tim. In fact, we’re so solid that whenever someone plays against us, we just slaughter them. They always end up rage quitting before we get to the end of the second stage. I don’t remember the last time we got to the finale. I also want people to get better, because right now I don’t know if I can think of anyone who even comes close to rivaling us. It’s depressing. I think Daniel had the right idea to make a pro team with us. I’d be very excited to play people who are as good as we are. Although, that level of commitment is scary and might end up making the game no fun. And that is something that I do not want to happen with Left 4 Dead. I still like it a lot.
Well, that pretty much wraps up this piece of non-senseical rambling. I have a story idea….
Now that the holiday season has come and gone, the only thing that remains are the games to be played. The game I was most excited about was Fallout 3, after hearing raving reviews from nearly all sources, I picked it up for Xbox 360.
My initial impressions were less than spectacular. I found the controls overcomplicated, the button presses slow and unresponsive, the aim inaccurate, and the delayed load of textures made the game feel like something that should not have been released in its state. Needless to say, I put it down for about a week, then decided to give it another go, on PC. This switch made all the difference in the world. I instantly found the precision greatly improved and later found most of the other initial issues I had were practically erased. I was able to focus on the game.
The first thing that really popped out were the stunning visuals when looking at the landscape. You could see to the horizon, everything had realistic values and shadows. The visuals were very stylized, everything had a derelict feeling, perfect in keeping with the story. Bright colors were used sparingly which accentuated the feeling of depression that was present in nearly every character in every town. This made the game feel deep and helped me connect to the NPCs, which is important in a single player RPG. This nice feature later lost its luster, as I began to long for a change of scenery, but there really wasn't much of one throughout the game, there were only destroyed cities, and barren wasteland.
One of the first views a player is treated to as they leave Vault 101As nice as the visual landscapes were, the NPCs did not look nearly as good. The textures were flat, and the characters had almost no shadowing effects. There are only a handful of faces, so the same people would pop up in every town with different clothes, and even the clothes were a little disappointing. There was almost no variety, and even the different types looked almost identical. In a game where character is the main focus, the lack of unique forms of armor was entirely, for lack of a better word, unacceptable.
The leveling and character progression system was done very well. Every level, the player gets to assign several points to various skills, such as speech, and sneaking. These skills affect the perks a player can choose later in the game. By the end of the game, a player is perfectly geared for one or two traits, but not much else, which is where the leveling falls short. Some skills are obviously better than others, such as speech. If a person has enough skills in speech, they can often entirely skip quests, which makes the game a little too easy and short. Worse than the unbalanced skills is the level cap. A player can advance to level 20, but then the leveling, one of the biggest draws of the game, ends. While getting to 20 is time consuming, there is a lot more of the game after that, and it would have been nice to see a higher level cap.
The story line is really the best part of the game. The game starts, appropriately, with a cutscene of your own birth. It then jumps forward to you living in a vault, a community sheltered both from the nuclear apocalypse that was imminent in the past, and the of outside influence, so you only know the life in the vault, and assume that everyone and everything outside of the vault has been destroyed. Things quickly go sour in the vault, as you learn that the Overlord has begun abusing his power, and you need to escape the vault to the harsh outside world. Once there, you begin an epic journey to find your father which leads you through dozens of cities. On the way you meet the several factions fighting for control over the Capital Wasteland. You quickly learn the Enclave is bad, the Brotherhood of Steel is good, and the Super Mutants are dangerous. The story was incredibly deep and rewarding, leaving me with a sense of accomplishment at every story point.
The Derelict remains of the Jefferson Monument in Capital WastelandAnother high point of the game was the sound. As you progress through the game, you find several radio stations, each with their own style. All of the DJs had their own personality, back story, and taste in music. My favorite station was the first one I found, Galaxy News Radio. The DJ, Three Dog, told the news “as it really was”, and had a personality that really made him unique. His station played a lot of swing music, which went perfectly with the era of the game, but there were only a handful of songs, which began to feel old and tired after hearing them for 30+ hours.
The combat in the game too could have used improvement. The player has 2 options, melee or ranged, and while there is a wide variety of guns, there is no depth to them. They basically all function the same way, but with different stats and ammunitions. The guns were inaccurate, even when you were dead on. Bullets would stray far from where you were aiming, which gets frustrating in combat situations where you need to make the shot to stay alive. The game had an auto targeting system which did all of the work for you, it took any necessary skill from the game, and made the game point and click, which was not nearly as satisfying as doing the work yourself, but it meant actually hitting your target.
Overall I found this game to be an enjoyable experience, one full of memorable moments, like the stasis pods in vault 87, or the town of Little Lamplight. While the game had some flaws, it is still worth buying, a must own for RPG fans.
The Good:
Great Visuals
Amazing Story
Perfect Soundtrack
The Bad:
The Combat System
Level Cap of 20
Little Armor Option
I've had quite a time with Team Fortress 2. Admittedly, I was not even going to buy this game. The Orange Box really did not get me very excited upon it's release about a year ago. However, like most Valve games, word of mouth got to me and I bought The Orange Box. Now I buy all Valve games before they even come out. I now have complete confidence in the team at Valve.
This isn't a review of the Orange Box, though. I have not even finished Half Life 2. I really should. Anyway, I am here to review its multiplayer component: Team Fortress 2. The game came out a year ago and consequently, every game critic has reviewed it to their heart’s desire. So what do I have to say that’s any different?
Time is that answer, I believe. I have had time to really play the game with the community. One of the greatest experiences I had had with video games came in early April of 2008, where everyday for about a month I could not wait for school to finish so I could go home and play on the PC Gamer server. That also entailed waiting for sometimes half an hour to get in the server. But the same people played almost every night and it was a tremendous amount of fun. That experience is one that I feel gives me special credibility in reviewing this game.
My Rank back in May 2008
Shawn Elliot, an old editor for Games for Windows Magazine, has often wondered what the point of reviews are. My impression is that they are someone’s opinion to whether or not it is a worthy purchase. In few words: yes. In many words: yes yes yes yes yes. Especially when they are giving it away for ten dollars every so often, and when it is not on sale, it is only twenty bucks. My advise is : if your computer can run it, you like shooters and you have the internet, buy this game.
I wrote a paper not too long ago that postulated the question: “what is more important, form or content?”. This applies to everything, including video games. So I will start out with form.
Graphics. Team Fortress 2 is built from the source engine, which was made for Half Life 2. The team over at Valve has made one spectacular engine. The graphics are cell shaded but everyone moves like real people. In each map, every different section has a different art design so the player never gets lost. In two sided maps, like 2fort or Well, each base is uniquely colored, either red or blue. Most importantly, the nature of graphics help us suspend reality. We forget to question why the soldier has flames on his feet after he jumps using a bazooka. Or how the medic can shoot health out of a gun. The game also runs extremely well, coasting at about 60FPS on 1680x1050.
Cartoony Graphics help this game a lot
Sound. Sound plays a very crucial role in this game. Because Team Fortress is so stylized, the combat is such that it often takes 10 seconds of constant shooting to kill someone. So, the element of surprise is not needed and quality headphones are not needed. However, Valve put a lot of time into the audio for this game and it shows. The audio helps tell us what is going on just around the corner. The player’s character also shout taunts after kills and these taunts help a lot with immersion into the game.
Each class has a distinctive look
Now, for the real fun part of the game, the content. The game shipped with six maps but now has eighteen maps that span across five game types, Control Point, Capture the Flag, Territory Control, Payload and Arena. Each game type is so different it is like changing games almost. Almost every map is brilliant. Valve, as numbers indicate, has released a lot of content over the past year. The new maps outshine the older Hydro and Granary. I had forgot Granary so completely that I had to look it up online. The game type Payload and arena were not originally not shipped with the game. Yet Payload is my favorite game type. It involves pushing a cart, filled with explosives to a checkpoint and the round usually ends with a large explosion.
Goldrush, a Payload Map
The game also features nine classes. Three offensive classes: Scout, Soldier and Pyro. Three defensive classes: Demoman, Heavy and Engineer. Lastly, three support classes, Medic, Sniper and Spy. Each class is very different in almost every way, including height, speed, apparel, voice acting, health and weapons. Changing classes is like changing games. The type of play style difference between engineer and soldier is immense. The medic plays nothing like the spy and the scout is a complete opposite of a heavy. Valve has succeeded in differentiating each class enough that the game seems to change when you change.
This is clearly the Red base…….
Team Fortress 2 does have flaws though, I suppose. If you are looking for a story, this is not the place for you. This also is not the place for people looking for realism. Feet on fire and invisible people do not exactly scream modern warfare. The learning curve here is fairly steep as well. It takes a while for a new player to learn who does what and how well. Despite those small flaws, Team Fortress 2 is my favorite shooter of 2007 and 2008. Call of Duty 4 was very good, but does not seem to capture the magic of Team Fortress 2’s game play or community.
Final Score:
Good:
Bad
Ed Note: This is only for the PC version of the Game. I have and will not play the xbox version. It only supports a maximum of eight players a side adding up to a total of sixteen. This is not enough, in my mind, to make a good team, therefore ruining the team experience.
Okay, So I kinda dropped off the face of the writing earth recently. I’m not sure why, but I haven’t really been in the mood to write. What is really perplexing me is that fact that writing reviews is what has really given me writer’s block. I can’t make myself sit down at write them. Right now, I’ve been telling myself I need to review Team Fortress 2. But what can I say that others have not already said? What makes me different than any other person with an opinion? That is what has been my main hurdle. And also,
how can you put a simple number on a complex opinion?
8
I feel it right around the bend. Except to see reviews.
Now Playing
Dance Gavin Dance - Downtown Battle Mountain - The Backwards Pumpkin Song
With Call of Duty, the more and more I play it, the more and more I realize how brilliant of a game it is. I'm level 52 right now. And I am playing it to play the game and experience it. Achievements have infiltrated every game that I own, so I've resorted to one of the games where they don't matter. Well, challenges give you silencers, ACOG scopes and red dot sights. And leveling up gives you new weapons. So what am I talking about?
Call of Duty 4 is a prime example of having to earn your content. I'm actually still on the fence on whether I like it or not. Earning your content, I mean. I know for sure that I like Call of duty 4. How would the game change if everyone had every gun at the beginning of the multiplayer game? Cod4 is not nearly as time consuming as WoW in terms of earning your content. Anyone who spends any time playing it gets the guns fast enough. You decide what guns you advance and what guns you leave alone. I really do applaud Infinity Ward for their balance of all the guns. From what I think of now, most guns are viable killing machines. No gun is extremely over-powered, but I do think some are under-powered. Although, if the player is good, usually he can do well with any gun.
Speaking of earning content, I'm plugging along in WoW. I finished all the quests in Howling Fjord, but now I'm not really looking forward Borean Tundra. I've heard from numerous people that the Fjord is better. But I'll stop talking about WoW. That's why I have a WoW blog, right?
LAN. December 13th-14th. I plan to have a good time and not have a seizure. Unlike last LAN. I plan to play Team Fortress 2, Call of Duty 4, Left 4 Dead, Trackmania Nations and Warcraft 3. I would be totally down to play some Company of Heroes. But we will see how the cards fall.
Today I also updated and patched Worms, so now I can play it online. Talk about a game with no achievements and only playing it for the fun of the game. I wish they made it for mac, because for whatever reason, Worms seems to belong on a laptop. I'm not sure why I feel that way. Wow, just think of it, playing Worms during class. I'd really get nothing done.
I was just fooling around today on the interwebs, when I stumbled across my old Windows Live Space. I was exploring around and found that Windows Live has a blog writer. I’ve been looking for a program to blog on for the longest time. Now, my only question is,
“Do they make it for Mac?”
The Media has its crazes. When it sinks it's teeth into an idea or a story, it never lets go. The Death of PC Gaming is one of those ideas that it will not let alone. For the past two or three years, we've been continuously assaulted by the idea that PC Gaming is going to die. I really really doubt that. Too many people are devoted PC Gamers and it is too good of a platform to fall by the wayside. But one thing that I think we may see the death of is the desktop computer.
Now I am a PC Gamer. I was a late convert, but once I saw the light, I accepted the true way of PC Gaming. The platform is so much more flexible and powerful than consoles and most games are more fun to play with a mouse and keyboard, with the exception of racing games and Gears of War. But that's why they make Xbox 360 controllers connect with a USB port. I built my computer from scratch, buying most my parts from Newegg about a year ago. I won my case from a LAN party but this last friday I went and picked up a replacement case. This lead me to thinking: who really has a desktop computer nowadays? My mom just bought a new laptop, my dad uses a laptop and most my friends only have laptops. The only people who have desktops are my gamer friends. People don't want to spend the money on a monitor, keyboard, mouse and computer. They want it all set up for them with something that is easy to use. And laptops are that answer.
Laptops are easy to setup, take down and transport. My desktop certainly is large and I had to debate what to do with it when I went home from college over these holidays. It would have been thousands of times easier to just fold my laptop and put it in a case and take it on the train. But as it was, I bought a box and packed it all up. The box was heavy and large and would have been extremely inconvenient if I did not have a car.
I don't know if I will ever buy a gaming laptop. The keyboard in front of the screen kills the immersion for me and I don't think they make 22 inch laptops. I also like my desktop too much. It's large, noisy and bright. But that is part of the allure of it. I am expecting to get a new video card for Christmas and part of the fun of the gift is the fact that I am going to have to put it in. One thing that laptops can not do easily is upgrade. It is possible to do but the technical know-how required is not something that your average consumer has. This argument of upgradability is largely moot, however, for in all practicality, you do not need to upgrade to play any new games for at least 2 years. And that is enough time to save up to buy a new laptop.
This leads me to my final point. I think that PC Gaming will be around forever. There is a hard core fan base for it and I do not see that going away. What I do see is the death of desktop computers. The only people who will continue to buy and furnish desktops are hobbyists. I am a hobbyist and I fully expect to continue to build computers all my life. This minimization of the market might lead to a slow down in the development of the technology for desktop computers and I really hope that Western Digital, nVidia, ATI, Intel, AMD and all other companies really do see the potential profits in continuing to humor us and make us hardware.